Green= Go (shift to 7 and play 15. 6, 1, 4 & 12 to connect and escort. 13 to bounce and get involved. 15 can kick open if run isn't on. Red= Ruck or Maul. B,R,C
everyone needs to be clear on role, 15 needs to get eyes up the field and decide to run or kick. 8 needs to reload early if kick clears pods.
This practice has no coaching points
This practice has no progressions
in more ways than one
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