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Ask a question and have it answered by Coaches from around the world and Sportplan's team of Experts.
I'm coaching an u/14 cricket team and none of these boys have ever played the game let alone held a cricket bat. Help!!
I have got to run a 'TGFU' (teaching games for understanding)cricket session for my degree next week, which basically means i need to run a modified cricket session? I want something a bit different from the normal games such as continious cricket or the lords game?
Im coaching an under 9's team ( GOD HELP ME!) and all though i have played extensively i have not coached such a young team before. Can anyone advise on a training plan designed for beginners / young players. Some ideas on how to make it fun and keep them interested would be great... thanks in advance.
How can I take preparation for pre tournament for boost up my confident
What key targets/kpi's should base for team and individual to build game plan?
Please guide me on how to plan my session for an u-23 state team which is going to participate in some important days matches. unfortunately I only have very short time of around 15 or 30 days to do this.
I ran a coaching session on Sunday where I took along a number of handwritten cards, from which the kids (U11s) could randomly choose "Super Over", "Bowl Off" or "Game Scenario". If they chose the latter, I had another set of cards they could choose from "Wicket Target", "Run Target", "Run Target - but boundaries don't count".Finally, they then draw from some more cards - runs (20-30), max wickets (1-3), overs (3-5).Each game scenario lasted around 10-20 mins, so in our session, we had time for about 4 or 5 scenarios. They appeared to enjoy it, but most of them said they wanted to bowl/bat individually for longer! Kids, eh?The idea behind these if to get them thinking about batting intelligently - rotating the strike, keeping the score ticking over, managing achievable run rates, etc. It's also a chance to give some of them some experience at captaining and having to make key decisions (bowling and batting order, how to place a field for different scenarios).Any ideas for variations I could try would be welcome. My session lasts for 2 hours including warm ups and any specific exercises I want to do beforehand.
i am fast bowler,i have crossed 14.i am getting tired soon by taking long runup can anyone give me suggestion for this?
Hi - I need to create a session plan (20 minutes) for an Attack or Defend Batting Game, where the child needs to make the decision depending on the delivery whether to attack or defend the ball. Approximately 8-10 children aged 10 and 11 - any suggestions much appreciated. Thanks. Anil
Hi, can anyone help me with a basic plan for a first session with 5 to 7 year olds in throwing and catching?
What is a good team warm up before the game that will motivate and engage the players?
Question 1: Why are game sense activities important? Please give 2-3 examples relating to Game sense. Question 2: Please explain 4 areas you need to consider when planning a game-specific session.
I am going to be taking on my first serious school coaching role at under 15B level. My number one priority will be setting the right tone during the intro session to get the season of to the right start. Do you have any tips? Thanks and best wishes, Luke K.
What is a good game / drill to have setup at the start of a session so players can join in when they arrive (players arriving in drive/drabs/different times)? we usually have the cricket hockey game but can get a bit messy when no bibs etc.
Hi - I need to create a session plan (20 minutes) for an Attack or Defend Batting Game, where the child needs to make the decision depending on the delivery whether to attack or defend the ball. Approximately 8-10 children aged 10 and 11 - any suggestions much appreciated. Thanks. Anil
I ran a coaching session on Sunday where I took along a number of handwritten cards, from which the kids (U11s) could randomly choose "Super Over", "Bowl Off" or "Game Scenario". If they chose the latter, I had another set of cards they could choose from "Wicket Target", "Run Target", "Run Target - but boundaries don't count".Finally, they then draw from some more cards - runs (20-30), max wickets (1-3), overs (3-5).Each game scenario lasted around 10-20 mins, so in our session, we had time for about 4 or 5 scenarios. They appeared to enjoy it, but most of them said they wanted to bowl/bat individually for longer! Kids, eh?The idea behind these if to get them thinking about batting intelligently - rotating the strike, keeping the score ticking over, managing achievable run rates, etc. It's also a chance to give some of them some experience at captaining and having to make key decisions (bowling and batting order, how to place a field for different scenarios).Any ideas for variations I could try would be welcome. My session lasts for 2 hours including warm ups and any specific exercises I want to do beforehand.
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